The World of Allaran
The Church of the Twins is the main religion practiced in the human lands of Lethel with clerics and priests devoted to the Twin Gods, Solan and Nyx. Temples and shrines can be found in most communities and the clergy devote much of their time to maintaining a divine balance. The main seat of church power is the Cathedral of the Sun in Galian and the Shrinehold of the Moon in Dulquis.
Domains: Solan, The Shining Day – Sun + any other
Nyx, The Deepest Night – Darkness + any other
The Circle of Powers is the ancient religion of the earliest humans and of most demihumans. The Circle is devoted to each of the Prime Forces represented by Law, Chaos, Fire, Water, Earth, Air, Death, and Life. Circle Temples are spread throughout the world, some fallen into disrepair with the emergence of the Twins, but many still tended by loyal followers. The Circle maintain the most support in the regions inhabited by demihumans who revere them as creators and patrons.
Alignment/Domains: Good and Evil can be taken by clerics with those alignments.
Esmeara, Divine Life N – Healing, Community, Sun, Animal, Plant, Glory, Liberation, Luck, Scalykind
Trugak, Divine Chaos CN – Chaos, Charm, Entropy, Destruction, Liberation, Strength, Madness, Luck, Trickery, War
Mourn, Divine Death LN – Death, Darkness, Knowledge, Void, Protection, Magic, Repose
Fiimbo, Divine Fire CN – Fire, Artifice, Knowledge, Destruction, Community, Glory
Hruslath, Divine Water LN – Water, Weather, Destruction, Healing, Travel, Protection
Kedek, Divine Law – LN Law, Artifice, Community, Magic, Knowledge, Rune, Protection, Void, Nobility
Unbroz, Divine Earth – N Earth, Protection, Strength, Darkness, Artifice, Rune
See, Divine Air – CN Air, Travel, Weather, Trickery, Magic, Void, Sun
The Imperial Pantheon are the seven major gods and numerous demigods of the old Eastern religion worshiped by the inhabitants of the regions now comprising the empire of Lystrea. The Lystrean faith is strongest in Lystrea and its colonies; although, many regions maintain their own faiths underground as the Imperial Pantheon is the only legal religion within the borders of the Empire.
Iuminus, God of Fate – LN – Death, Void, Knowledge, Magic, Protection
Iuminae, Goddess of Creation – CN – Healing, Community, Sun, Artifice, Luck
Kalyr, God of War – LG – War, Strength, Nobility, Glory, Destruction
Lysa, Goddess of Trade – N – Magic, Rune, Travel, Trickery, Luck
Myr, God of Storms – CE – Darkness, Air, Water, Weather, Entropy
Alimiite, Goddess of Wilderness – N – Plant, Earth, Animal, Charm, Liberation
Marcus Augustus, God of the Empire – LN – Glory, War, Law, Protection, Luck, Fire
The True Faith is the major religion of Theras, the southern continent. The True Faith is deeply distrustful of arcane magic after the Wars of Power brought a growing era of technology and industrial innovation to the south. Priests rarely leave their homeland, but the occasional missionary is sent beyond the Magicsend Mountains to Lethel and beyond to preach the doctrine of Truth. The True Faith has since been exported to the Ishari lands north of the mountains and a vast majority of the Ishari have converted to the faith they call Shar al-Isaam.
Alignment: LN Domains: Law, Artifice, Glory, Protection, Fire, Healing, Knowledge
Smaller cults and religions exist with most worshiping a powerful outsider capable of granting divine magic to clerics, such as demon princes or archangels. These faiths are usually quite small with perhaps one tribe or ethnic group following them(e.g., the Triu, a powerful spirit who is worshiped by the Kal people; the Cult of Orcus).
Triu, Alignment: N Domains: Earth, Air, Strength, War, Glory, Animal
Cult of Orcus, Alignment: CE Domains: Darkness, Magic, Death, Chaos, Evil